A list, since it’s easier to write:
• Music starts playing
• Skip to next track
• Flite speaks song title
• fliteDidFinishSpeaking doesn’t fire — Why?
• Hit Play to start the music — [musicPlayer play]; is at the end of the failing method
• Skip to next track (or just wait for the song to finish)
• Flite speaks the title of the last song — not taking the new argument for say:
• Music restarts — From this point on, Flite doesn’t have trouble
• Skip to next track
• Flite speaks normally
• Music restarts
This only happens when the app is first launched, so there’s something wrong with the initializing, either in my code or in OpenEars/Flite itself.
Brute force seems to be working pretty well:
A proper fix would be ideal, if anyone has found one.