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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T10:10:50+00:00 2026-06-09T10:10:50+00:00

As the question states – will canvas performance be faster if we do all

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As the question states – will canvas performance be faster if we do all our drawing in an off-screen buffer, then draw that buffer to the on-screen canvas, or does it not matter?

I’m drawing a lot of rectangles + small images on each draw loop. It works extremely well on ios, but on android phones it’s pretty horrible. But maybe the browser implementation is doing this for us under the covers already.

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  1. Editorial Team
    Editorial Team
    2026-06-09T10:10:52+00:00Added an answer on June 9, 2026 at 10:10 am

    It will help if you do this in order to cache part of the image. If you just draw everything to it and then copy to on-screen canvas, then it’s not worth the effort.

    • use multiple canvases one over another to draw parts of the image separately (use one for rarely updated drawing, and another only for parts which change often)
    • use off-screen canvas for shapes which don’t change, but move around in main canvas.
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