Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3871254
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 19, 20262026-05-19T21:48:23+00:00 2026-05-19T21:48:23+00:00

Basically I want to move my enemy from one position to another. There starting

  • 0

Basically I want to move my enemy from one position to another.

There starting position is not a problem… neither is the place where they are suppose to go.

The problem lies with the how they get there. With the code I wrote they just teleport off the map.

So I am not even going to post it. Using triangles… what would be the most efficient way to get them from point A to point B?

Lets say point A is 10, 10; and point B is 123, 349. But there is also the chance that A will be B and B will be A. So it also has to deal with negatives.

Now the last thing that complicates the matter is that it moves between 1 and 5 pixels every time it repaints… so if it goes over the position I am not sure how to check to see if its in the general area.

Thanks! Btw I don’t need full code… just IDEAS!!! I can code myself. Thank you!!!

current code:

                if (enemyList.length > 0) {
                for (int[] x : enemyList) {
                    double changeX;
                    double changeY;
                    //if already in spot, anounce it
                    if (x[0] == x[2] && x[1] == x[3]) {
                        x[2] = -1;
                        x[3] = -1;
                    }
                    //if anounced generate new spot of interest
                    if (x[2] == -1 || x[3] == -1) {
                        x[2] = generateRandom(0, 550);
                        x[3] = generateRandom(0, 400);
                    }
                    //find distance from target and move there
                    int _y = x[1] - x[3];
                    int _x = x[0] - x[2];
                    if (_x > _y) {
                        changeX = _x / _y;
                        changeY = _y / _y;
                    } else {
                        changeY = _y / _x;
                        changeX = _x / _x;
                    }
                    changeY = changeY * generateRandom(0, 10);
                    changeX = changeX * generateRandom(0, 10);
                    //change physical position
                    x[0] += (int) changeX;
                    x[1] += (int) changeY;
                }
            }
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-19T21:48:24+00:00Added an answer on May 19, 2026 at 9:48 pm

    Based on the code it looks like your enemy will sort of wiggle to its destination in maybe a curved fashion, but it’s hard to tell just by inspection. Maybe you just need to swap your source and destination because it looks like you may just have it backwards:

    int _y = x[3] - x[1];
    int _x = x[2] - x[0];
    

    Is this what you intended, or should it make a beeline?

    speed = 5; // "pixels" per frame
    deltaX = destX - sourceX;
    deltaY = destY - sourceY;
    distance = sqrt(deltaX^2 + deltaY^2);
    
    moveX = speed / distance * deltaX;
    moveY = speed / distance * deltaY;
    
    newX = sourceX + moveX;
    newY = sourceY + moveY;
    

    I used similar triangles to calculate moveX and moveY. Note the square root is slow, but that may be ok for your purposes… once you have it working, there are ways to optimize out the square root.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Not sure how to approach this problem. Basically, I want a Pixel -> Tile
I want to bulk move a large number of files from one directory to
I basically want to do this in code: PersonList myPersonList; //populate myPersonList here, not
I basically want to use link_to to link to the index method of a
I basically want to do this: grep 'example.com' www_log > example.com.YYYY-MM-DD-H:i:S.log ...with of course
So I basically want to have a static method in my AR class to
I have a 2-dimensional array of objects and I basically want to databind each
This is an incredibly simple question (I'm new to Python). I basically want a
Basically I want to know how to set center alignment for a cell using
Basically I want to pass a string which contains Spanish text that could be

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.