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Home/ Questions/Q 744539
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T08:59:23+00:00 2026-05-14T08:59:23+00:00

Compiler: Visual C++ OS: Windows 7 Enterprise For some reason, Window::SetFramerateLimit isn’t limiting the

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Compiler: Visual C++
OS: Windows 7 Enterprise

For some reason, Window::SetFramerateLimit isn’t limiting the frame rate in the app I’m working on, but it works fine for others. The framerate is capped to 60, but mine jumps around at 100-99 and then goes down to 50 sometimes. It actually causes serious issues. For example, if I create many objects on screen, I’ll see a heavy performance hit, whereas others report no change.

Any ideas regarding why this is happening? If you need more information, I’d be happy to oblige.

Thanks.

P.S. I have strong reasons to believe that it is not simply a case of “their hardware is just more powerful than yours.”

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  1. Editorial Team
    Editorial Team
    2026-05-14T08:59:24+00:00Added an answer on May 14, 2026 at 8:59 am

    Solved by setting vertical sync to true.

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