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Home/ Questions/Q 8288391
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T12:16:32+00:00 2026-06-08T12:16:32+00:00

Considering the following code: var stage = new Kinetic.Stage({ container : container, width :

  • 0

Considering the following code:

var stage = new Kinetic.Stage({
            container : "container",
            width : 600,
            height : 200
        });

var layer = new Kinetic.Layer();


// one revolution per 4 seconds
var angularSpeed = Math.PI / 2;

var imageObj = new Image();
var image = {};
imageObj.onload = function() {
    image = new Kinetic.Image({
                x : 500,
                y : 135,
                image : imageObj,
                width : 99,
                height : 99,
                offsetX: 0,
                offsetY: 0
            });
    image.rotation = 0;

    layer.add(image);
    stage.add(layer);
    stage.onFrame(function(frame) {
                var angleDiff = frame.timeDiff * angularSpeed / 1000;
                image.rotateDeg(angleDiff);

                layer.draw();
            });
                stage.start();


};
imageObj.src = "images/tire-brands.png";

How to make the image rotate in place, like 360 degrees but the pivot point to be in the center ?

So, when I make the image object, the goal is to have an animation running there.
Currently it’s only rotating the image on one side.

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  1. Editorial Team
    Editorial Team
    2026-06-08T12:16:34+00:00Added an answer on June 8, 2026 at 12:16 pm

    You need to use the offset property (not sure where you got offsetX and offsetY from–an older version of KinectJS?):

    image = new Kinetic.Image({
                x : 500,
                y : 135,
                image : imageObj,
                width : 99,
                height : 99,
                offset: [50, 50]
            });
    
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