Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8350101
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 9, 20262026-06-09T08:12:31+00:00 2026-06-09T08:12:31+00:00

Don’t know if I’m over-thinking this or not.. but I’m trying to be able

  • 0

Don’t know if I’m over-thinking this or not.. but I’m trying to be able to adjust the sprites showing when my character is moving in different directions.

For example, if the players finger is above the character I want it to go to the ‘moveUp’ frame. If the players’ finger is below the character I want to go to the ‘moveDown’ frame, otherwise stay at the ‘normalState’ frame.

Can someone show me an example of this? Or direct me to a good general tutorial about implementing Sprite sheets/Sprites in this sort of way.

I have gone through and used sprite sheets in demo projects but am looking to release this and want to approach it the proper and most successful way.

Thanks!!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-09T08:12:32+00:00Added an answer on June 9, 2026 at 8:12 am

    I assume you have already made your sprite sheet and/or packed it (I like TexturePacker). The code would be something like:

    ...init...
        //Place all sprite frames from sprite sheet into cache
        [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"spriteSheet.png"];
    
    
        CCSpriteBatchNode *gameBatchNode = [CCSpriteBatchNode batchNodeWithFile:@"spriteSheet.png"];
        CCSprite *player = [CCSprite spriteWithSpriteFrameName:@"moveUp"];
    
        [gameBatchNode addChild: player];
    ....
    
    - (void) ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
    {
        UITouch *aTouch = [touches anyObject];
    
        CGPoint touchPosition = [player.parent convertTouchToNodeSpace:aTouch];
        CGPoint touchPositionRelativeToPlayer = ccpSub(touchPosition, player.position);
    
        if(touchPositionRelativeToPlayer.y > 0)
            [player setDisplayFrame:[[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:@"moveUp"]];
        else
            [player setDisplayFrame:[[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:@"moveDown"]];
    }
    

    If you want other directions (W, E, NW, etc..) I would suggest you convert the touchPositionRelativeToPlayer to an angle using atan2 and determine the frame from that.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I don't know if this question is trivial or not. But after a couple
don't know if the title describes anything about what I'm trying to say but
Don't know why but font is not displaying.Please help. CSS(in css folder): style.css: @font-face
I don't know why, but this code worked for me a month ago... maybe
(Don't know if this is strictly on-topic, but I don't see any better Stack
Don't know how to explain it better but i'm trying to get a response
Don't know if this is the right place to ask this, but I will
Don't know why this is happening, but after submitting a form via JS (using
Don't know if this is an eclipse specific problem but whenever I declare a
I don't know why this double json response are not successful: [{first_content:content,...}][{second_content:content,...}] So i

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.