Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3964490
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 20, 20262026-05-20T03:20:27+00:00 2026-05-20T03:20:27+00:00

enum Reaction{single,chain}; class X { X* parent_; X* left_; X* right_; Reaction* reaction_;//this pointer

  • 0
enum Reaction{single,chain};

class X
{
X* parent_;
X* left_;
X* right_;
Reaction* reaction_;//this pointer points from every obj to the same place, cannot be static
};

The Q is: how to design destructor in order to delete reaction_ only once?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-20T03:20:27+00:00Added an answer on May 20, 2026 at 3:20 am

    Three immediate ideas:

    1) Must reaction_ be owned by an instance of class X? Can’t it be owned by an external entity, so that no X::~X will ever need to delete it?

    2) Use boost::shared_ptr

    3) Implement your own reference counting using a static int. Remember locking if you’re multithreaded.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

If I declare an enum inheriting from ushort like this: public enum MyEnum :
An enum structure declared in its own class is a member variable to the
My enum class PlayerPosition holds all of the positions on a football field (QB,
With enum under .net the biggest number you can use is ULong. This mean
I have an enum: public enum Action { Remove=1, Add=2 } And a class:
enum Color {RED, GREEN, BLUE}; class SwitchEnum { public static void main(String[] args) {
public enum WeightGoalStatus { InProgress, Failed, Succeded } public static class WeightGoalStatusExtensions { public
public enum RepositoryType { ClinicRepository, MedicationRepository, PatientRepository, TreatmentRepository } public class ObjectFactory<T> { public
enum options {Yes,No}; class A{ int i; string str; options opt; }; int main{
public enum WebWizDateFormat { DDMMYY, MMDDYY, YYDDMM, YYMMDD }   public class WebWizForumUser {

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.