First, I’m assuming that calling any function of std::chrono is guaranteed to be thread-safe (no undefined behaviour or race conditions or anything dangerous if called from different threads). Am I correct?
Next, for example on windows there is a well known problem related to multi-core processors that force some implementations of time related systems to allow forcing a specific core to get any time information.
What I want to know is:
- using std::chrono, in the standard, is there any guarantee that think kind of problem shouldn’t appear?
- or is it implementation defined
- or is there an explicit absence of guarantee that imply that on windows you’d better get time always from the same core?
Yes, calls to
some_clock::now()from different threads should be thread safe.As regards the specific issue you mention with
QueryPerformanceCounter, it is just that the Windows API exposes a hardware issue on some platforms. Other OSes may or may not expose this hardware issue to user code.As far as the C++ standard is concerned, if the clock claims to be a “steady clock” then it must never go backwards, so if there are two reads on the same thread, the second must never return a value earlier than the first, even if the OS switches the thread to a different processor.
For non-steady clocks (such as
std::chrono::system_clockon many systems), there is no guarantee about this, since an external agent could change the clock arbitrarily anyway.With my implementation of the C++11 thread library (including the
std::chronostuff) the implementation takes care to ensure that the steady clocks are indeed steady. This does impose a cost over and above a raw call toQueryPerformanceCounterto ensure the synchronization, but no longer pins the thread to CPU 0 (which it used to do). I would expect other implementations to have workarounds for this issue too.The requirements for a steady clock are in 20.11.3 [time.clock.req] (C++11 standard)