From CString to char*, ReleaseBuffer() must be used after GetBuffer(). But why? What will happen if I don’t use ReleaseBuffer() after GetBuffer()?
Can somebody show me an example? Thanks.
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I’m not sure that this will cause a memory leak, but you must call
ReleaseBufferto ensure that the private members ofCStringare updated. For example,ReleaseBufferwill update the length field of theCStringby looking for the terminatingnullcharacter.