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Home/ Questions/Q 193771
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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T16:32:19+00:00 2026-05-11T16:32:19+00:00

Here’s a sample of a SpinBox that writes its changes to underlying variables. The

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Here’s a sample of a SpinBox that writes its changes to underlying variables. The main problem that I’m having is valueChanged is called when the widget is constructed. Is there a more elegant way to do this? I think it’s weird that I connected a widget to itself, but valueChanged isn’t virtual.

class ValueWriterInt: public QSpinBox {
    Q_OBJECT

public:
    ValueWriterInt(vector<int*> const& value): myValue(value) { 
        QObject::connect(this, SIGNAL(valueChanged(int)), this, SLOT(valueChanged(int)));
    }
    ~ValueWriterInt() {}

private slots:
    void    valueChanged(int new_value) {
        for (auto it = myValue.begin(); it != myValue.end(); ++it)
            **it = new_value;
    }

private:
    vector<int*>        myValue;
};
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-11T16:32:19+00:00Added an answer on May 11, 2026 at 4:32 pm

    I see nothing particularly weird about connecting a widget to itself. Having a single method of detecting and responding to data updates actually sounds like a good thing because you have fewer points of failure to check when you are debugging. In your specific case, it is causing some undesired behavior, but in general it is a fine solution.

    Now, having expressed the opinion that a reflexive connection isn’t inherently inelegant, I am going to suggest a less than “elegant” solution to prevent the calling of valueChanged after construction. You can have a flag to determine whether the object was just constructed and return early to prevent the code being run immediately after construction. In your example:

    class ValueWriterInt: public QSpinBox {
    Q_OBJECT
    
    public:
        ValueWriterInt(vector<int*> const& value): myValue(value), myAfterInit(true) { 
            QObject::connect(this, SIGNAL(valueChanged(int)), this, SLOT(valueChanged(int)));
        }
        ~ValueWriterInt() {}
    
    private slots:
        void        valueChanged(int new_value) {
            if (myAfterInit) {
                myAfterInit = false;
                return;
            }
            for (auto it = myValue.begin(); it != myValue.end(); ++it)
                    **it = new_value;
        }
    
    private:
        vector<int*>                myValue;
        boolean                     myAfterInit;
    };
    

    That isn’t too bad of a solution. It will at least give you your desired behavior until (and if) you can find a more elegant method.

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