HI,
I have a view that has three UIScrollViews on the screen. I want to randomly scroll the UIScrollViews to different positions whenever a user shakes the iPhone, but I am unable to get it done.
I have implemented the following in my ViewController class to detect and handle the shake gesture, the 3 UIScrollViews also belong to the same class. The shake gesture is detected, but the UIScrollViews do not change. What am I doing Wrong??
i have tried both motionBegan and motionEnded.
-(BOOL)canBecomeFirstResponder {
return YES;
}
-(void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
[self becomeFirstResponder];
}
- (void)viewWillDisappear:(BOOL)animated {
[self resignFirstResponder];
[super viewWillDisappear:animated];
}
- (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event
{
if (motion == UIEventSubtypeMotionShake)
{
int randomTag = arc4random() % [dirContents count];
CGRect nextImageView = [[scrollView1 viewWithTag:2] frame];
[scrollView1 scrollRectToVisible:nextImageView animated:YES];
randomTag = arc4random() % [dirContents count];
nextImageView = [[scrollView2 viewWithTag:4] frame];
[scrollView2 scrollRectToVisible:nextImageView animated:YES];
randomTag = arc4random() % [dirContents count];
nextImageView = [[scrollView3 viewWithTag:4] frame];
[scrollView3 scrollRectToVisible:nextImageView animated:YES];
NSLog(@"Shake Detected End");
}
}
Thank You
Have you tried using
SetContentOffsetinstead ofscrollRectToVisibleyet?if the images in your tableView are of equal height the offset per “Element” is always the same.
maybe this works.
also consider, that The Problem might be that your shake-detection Method runs on a separate Thread this would mean that you have to call your
motionEndedMethod on the mainthread like so: