Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8370469
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 9, 20262026-06-09T13:55:10+00:00 2026-06-09T13:55:10+00:00

How do I obtain the color tint from a sprite batch from within the

  • 0

How do I obtain the color tint from a sprite batch from within the HLSL shader? I’m working with xna.

Also, what is the theory behind this? I would think that the tint color would just change the actual texture color before passing it to HLSL, but that does not seem to be the case.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-09T13:55:11+00:00Added an answer on June 9, 2026 at 1:55 pm

    You can look at the source code for the default SpriteBatch shader here. Look at SpriteEffect.fx for details.

    Specifically the tint colour is passed in COLOR0 to the vertex shader, which is then passed directly to the pixel shader. In the pixel shader it gets multiplied by the texture sample for that pixel.

    Modifying the texture data directly would be tremendously slow.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I would like to obtain, from within the Python program, the maximum physical memory
I need to obtain a Date object from this String:This is a example) M-27\nJUN-2012
I'm working on a PHP application that needs to obtain data from a topographical
I obtain an array of byte (byte[]) from db and render into a Image
How obtain the running process with absolute path name from ps command 13598 ?
I want obtain full URL adres in php script, tell please, this code always
How can I obtain the count of faulted messages from a Windows Azure Storage
Is there any function (C++, MFC) to obtain window's background color?
How do you obtain graphic primitives and directives from a Graphics object? Leonid Shifrin
I'm working on a Python tool to convert image data into these color formats:

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.