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Home/ Questions/Q 8373597
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T14:43:00+00:00 2026-06-09T14:43:00+00:00

How to make multiple touch in soundpool? I have 3 button. When finger slide

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How to make multiple touch in soundpool? I have 3 button. When finger slide touch button, like sound in piano? This my code :

sp = new SoundPool (5, AudioManager.STREAM_MUSIC, 0);
player1 = sp.load(this, R.raw.ndang, 1);
player2 = sp.load(this, R.raw.nding, 1);
player3 = sp.load(this, R.raw.ndung, 1);

ndang = (ImageButton) this.findViewById(R.id.ndang);
ndang.setOnClickListener(new OnClickListener() {
    public void onClick(View arg0) {
        // TODO Auto-generated method stub
        sp.play(player1, 1, 1, 0, 0, 1);
    }
});

ndang = (ImageButton) this.findViewById(R.id.ndang2);
ndang.setOnClickListener(new OnClickListener() {
    public void onClick(View arg0) {
        // TODO Auto-generated method stub
        sp.play(player1, 1, 1, 0, 0, 1);
    }
});

nding = (ImageButton) this.findViewById(R.id.nding);
nding.setOnClickListener(new OnClickListener() {
    public void onClick(View arg0) {
        // TODO Auto-generated method stub
        sp.play(player2, 1, 1, 0, 0, 1);
    }
});
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-09T14:43:02+00:00Added an answer on June 9, 2026 at 2:43 pm

    You need to implement a View.OnTouchListener or better for a piano is to create a custom view containing the whole keyboard and override onTouchEvent. This will enable you to detect multiple piano key presses and key slides while minimizing code.

    EDIT:

    public class PianoView extends View {
        @Override
        onTouchEvent(MotionEvent event) {
            //your code to find which key was pressed based on x,y touch
        }
    }
    

    or

    public class PianoActivity extends Activity {
        @Override
        dispatchTouchEvent(MotionEvent event) {
            //your code to find which key was pressed based on x,y touch
        }
    }
    
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