How to use THREE.ImageUtils.loadTexture() in jsfiddle. I have created a demo [ http://jsfiddle.net/georgeneil/cfrsj/10/ ]. Here I am not able to view the texture. I am getting the points rendered as black.
How to use THREE.ImageUtils.loadTexture() in jsfiddle. I have created a demo [ http://jsfiddle.net/georgeneil/cfrsj/10/ ].
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You can base64 encode the image. And then add the string in your code.
Updated jsfiddle: http://jsfiddle.net/cfrsj/11/