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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T01:26:31+00:00 2026-06-07T01:26:31+00:00

I am a Cocos2d game developer. I am developing a game using retina display

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I am a Cocos2d game developer. I am developing a game using retina display images.

I have created texture files with and without HD suffix using zwoptex.

I have added those zwoptex plist texture files in app-delegate like [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"Background.plist"];
I have enabled the retina display to YES [director enableRetinaDisplay:YES];.

I have used the png files from the plist wherever i want using ccsprite *background = [CCSprite spriteWithSpriteFrameName:@"sample.png"];.

All those png files which I have included are high resolution images with both sizes 960*640 and 480 * 320. But in no reason the images look blurry and fuzzy when i run the game in simulator or iPhone. Anyone please help me to solve this issue …..

(The following image was posted as an example in a comment.)

enter image description here

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  1. Editorial Team
    Editorial Team
    2026-06-07T01:26:33+00:00Added an answer on June 7, 2026 at 1:26 am

    cocos2d applies anti-aliasing to sprites by default. You need to turn that off:

    [background.texture setAliasTexParameters];
    

    hope this helps.

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