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Home/ Questions/Q 621811
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T18:54:59+00:00 2026-05-13T18:54:59+00:00

I am creating a game using the irrlicht c++ 3D graphics engine port to

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I am creating a game using the irrlicht c++ 3D graphics engine port to android platform. The graphics engine is written in c++. I need to be able to load meshes and textures etc from c++ code. My current plan is to place all the game asset files in either the res/raw directory or the assets directory then on startup copy these files to the sdcard so they are accessable from the irrlicht c++ code.
Is this the best way to make the game media files accessable from c++?

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  1. Editorial Team
    Editorial Team
    2026-05-13T18:55:00+00:00Added an answer on May 13, 2026 at 6:55 pm

    There are several ways to do this…they each have their own limitations so I can’t give a good recommendation without knowing more about your situation. Here are some links to discussions with some advice that may help you out:

    http://groups.google.com/group/android-ndk/browse_thread/thread/842ca9d7d82995b0

    http://groups.google.com/group/android-ndk/browse_thread/thread/4e25a5dfd46f8fea/1269bcd10bdb066d?lnk=gst&q=apk+compressed#1269bcd10bdb066d

    I can give you more specific suggestions if i knew a) How many resources you needed to access b) The size of the largest resource you will encounter, more specifically, are all of your resources < 1MB in size uncompressed?

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