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Home/ Questions/Q 3456244
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T09:42:45+00:00 2026-05-18T09:42:45+00:00

I am creating an array of positions to draw and I am stuck when

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I am creating an array of positions to draw and I am stuck when I am using dma for the array

if I declare the size of the array and populate I can get it to work but if I do


float *datac;
datac=NULL;
datac = new float[12];

datac[0] = 0;datac[1] = 0;datac[2] = 0;
datac[3] = 0;datac[4] = 100;datac[5] = 0;
datac[6] = 100;datac[7] = 100;datac[8] = 0;
datac[9] = 100;datac[10] = 0;datac[11] = 0;

//how do I pass it through to these functions
//this is what I was using when I done float datac[12] = ....
//I have tried using this sizeof(*datac)*sizeof(float)
//which compiles but just does not draw

glBufferData(GL_ARRAY_BUFFER, sizeof(datac), datac, GL_STATIC_DRAW);
glDrawArrays(GL_QUADS, 0, sizeof(datac)/ sizeof(float) / 3);

Being dull and I cant think what I need to do

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  1. Editorial Team
    Editorial Team
    2026-05-18T09:42:46+00:00Added an answer on May 18, 2026 at 9:42 am

    It’s C++, so you can use std::vector and make your life easy:

    std::vector<float> datac(12);
    
    datac[0] = 0;datac[1] = 0;datac[2] = 0;
    datac[3] = 0;datac[4] = 100;datac[5] = 0;
    datac[6] = 100;datac[7] = 100;datac[8] = 0;
    datac[9] = 100;datac[10] = 0;datac[11] = 0;
    
    glBufferData(GL_ARRAY_BUFFER, datac.size()*sizeof(float), &datac[0], GL_STATIC_DRAW);
    // glVertexPointer in GL2 or glAttribPointer in GL3 comes here
    glDrawArrays(GL_QUADS, 0, datac.size() / 3);
    
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