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Home/ Questions/Q 8307795
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T18:36:53+00:00 2026-06-08T18:36:53+00:00

I am creating Drawing app for ipad using cocos2d-iphone its using CCRenderTexture for drawing.

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I am creating Drawing app for ipad using cocos2d-iphone
its using CCRenderTexture for drawing.
I am able to take screenshot of my drawing and saving it to application document directory.

but now I want to load this as my background image to draw over it,and can change the image,so basically I want to merge my image with my render texture I tried this
but image is appearing below my rendertexture (with z=-1), I am not able to figure it out.
Is there any way to do this?
Thanks

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  1. Editorial Team
    Editorial Team
    2026-06-08T18:36:55+00:00Added an answer on June 8, 2026 at 6:36 pm

    so this is how i solved my problem

    Step 1> created my RenderTexture

    renderTexture = [[CCRendertexture alloc]initWithWidth:self.contentSize.width height:self.contentSize.height pixelFormat:kCCTexture2DPixelFormat_RGBA8888];
    renderTexture.anchorPoint = ccp(0,0);
    renderTexture.position = ccp(width*0.5,height*0.5f);
    

    Step 2> Created CCSprite with background image

    CCSprite *bgImage = [CCSprite spriteWithCGImage:myImage.CGImage key:imgkey];
    bgImage.position = ccp(width*0.5f,height*o.5f);
    

    Step3> This is important part in this

    [renderTexture begin];
    [bgImage visit];
    [renderTexture end];
    
    [self addChild:renderTexture]; // added to my layer as child
    

    this tutorial helped me http://www.raywenderlich.com/4421/how-to-mask-a-sprite-with-cocos2d-1-0

    I hope this will be helpful for someone

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