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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T06:00:25+00:00 2026-05-13T06:00:25+00:00

I am currently creating a utility class that will have overloaded operators in it.

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I am currently creating a utility class that will have overloaded operators in it. What are the pros and cons of either making them member or non-member (friend) functions? Or does it matter at all? Maybe there is a best practice for this?

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  1. Editorial Team
    Editorial Team
    2026-05-13T06:00:25+00:00Added an answer on May 13, 2026 at 6:00 am

    Each operator has its own considerations. For example, the << operator (when used for stream output, not bit shifting) gets an ostream as its first parameter, so it can’t be a member of your class. If you’re implementing the addition operator, you’ll probably want to benefit from automatic type conversions on both sides, therefore you’ll go with a non-member as well, etc…

    As for allowing specialization through inheritance, a common pattern is to implement a non-member operator in terms of a virtual member function (e.g. operator<< calls a virtual function print() on the object being passed).

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