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Home/ Questions/Q 3458340
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T09:58:15+00:00 2026-05-18T09:58:15+00:00

I am doing some 3D graphics and I have an open ocean. For this

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I am doing some 3D graphics and I have an open ocean. For this ocean, I have a matrix representing the sea state (i.e. wave heights) for a particular rectangular subsection of the sea. The rest of the ocean is flat. My problem is that my controlled sea, where there are waves, is positioned in the middle of open flat sea, and the discontinuity at the edges of my grid causes some bad artifacts. The reason I am only generating waves for a subsection and not the entire sea is because my noise function is prohibitively expensive to compute on the entire sea (and I know the easiest solution is to use a cheaper noise function like simplex noise, but that’s not an option).

Having said that my question is really rather simple. If say I have a grid (aka matrix aka 2d array) of size 100×40, and I want to find the value for position 120×33, I simply want to take the nearest neighbour, which would be 100×33. So for any number that lies outside a given range, I want that number to saturate to lie within the given range. Is there a function in C or C++ that does this?

Edit: the position parameters are of type float

I know I can do this with some simple if statements, but it just seems like something that the standard libraries would include.

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  1. Editorial Team
    Editorial Team
    2026-05-18T09:58:15+00:00Added an answer on May 18, 2026 at 9:58 am
    template<typename T>
    T saturate(T val, T min, T max) {
        return std::min(std::max(val, min), max);
    }
    
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