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Home/ Questions/Q 425529
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T19:23:20+00:00 2026-05-12T19:23:20+00:00

I am having a lil hard time with map and the valuetype allocation. consider

  • 0

I am having a lil hard time with map and the valuetype allocation.

consider this simple class:

class Column {
private:
    char *m_Name;
public:
    // Overrides
    const char *Name(){
        return this->m_Name;
    }

    // Ctors
    Column(const char *NewName){
        this->m_Name = new char[strlen(NewName) + 1];
        strcpy(this->m_Name, NewName);
    }

    // Dtors
    ~Column(){
        cout << "wtf?\n";
        delete this->m_Name;
    }
};

now I have this map:

// Typedefs
typedef std::map<int, Column> ColumnContainer;
ColumnContainer *m_Container;

When i call this:

Column *c = new Column("Test");
cout << "CREATED: " << c->Name() << "\n";
it = this->m_Container->insert(std::make_pair(0, *c)).first;
cout << "AGAIN: " << c->Name() << "\n";

the console is printing the “wtf?” after the insert in the map.

it seems to be destroying the column. Is this right?

or am I doing something wrong?

I was wondering if the value_type of the std::map has to a struct type with defined memory size, like with POD or array of POD?

the cout << AGAIN
doesn’t print the “Test”

what I need is a map to a columns based on int key

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-12T19:23:20+00:00Added an answer on May 12, 2026 at 7:23 pm

    The underlying reason why your string m_Name doesn’t print the second time is because of the way the STL builds a map. It makes various copies of the value during its insertion. Because of this, m_Name gets destroyed in one of the copies of the original column.

    Another piece of advice is to use pointers to objects when the object is a value in the map. Otherwise you could be taking a major performance hit of the object is large enough.

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