Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8177571
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 6, 20262026-06-06T23:32:38+00:00 2026-06-06T23:32:38+00:00

I am having a problem where the renderer object doesn’t seem to get its

  • 0

I am having a problem where the renderer object doesn’t seem to get its onDrawFrame called at all. The debugger never hits a breakpoint inside the function. Thus, my square isn’t drawing. Here is the the code, let me know if you need anything else:

public class renderer implements GLSurfaceView.Renderer {

Square square;

public void onDrawFrame(GL10 unused) {
    GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
    square.Draw();
}

public void onSurfaceChanged(GL10 gl, int width, int height) {
    GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
}

public void onSurfaceCreated(GL10 unused, int width, int height) {
    GLES20.glViewport(0, 0, width, height);

}

public void onSurfaceCreated(GL10 gl, EGLConfig config) {
    square = new Square(5, 5);

}

The main activity is:

public class gameActivity extends Activity {
/** Called when the activity is first created. */

private GLSurfaceView mGLView;

@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    requestWindowFeature(Window.FEATURE_NO_TITLE);
    staticHolder.context = getApplicationContext();
    mGLView = new GLSurface(this);
    setContentView(mGLView);
}
@Override
protected void onPause() {
    super.onPause();
    // The following call pauses the rendering thread.
    // If your OpenGL application is memory intensive,
    // you should consider de-allocating objects that
    // consume significant memory here.
    mGLView.onPause();
}

@Override
protected void onResume() {
    mGLView.onResume();
}


class GLSurface extends GLSurfaceView
{
    renderer r = new renderer();
    public GLSurface(Context context)

    {
        super(context);

        setEGLContextClientVersion(2);
        setRenderer(r);
        setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY);
    }
}

}

Currently the screen is just black. Is there any idea of why the openGL is not rendering properly?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-06T23:32:40+00:00Added an answer on June 6, 2026 at 11:32 pm

    Ok, this was really stupid but there was no problem to begin with. The issue is that Eclipse/Java don’t care about ambiguity like C# and other languages do (correct me if im wrong though). The issue was that I managed to duplicate the same class in different locations, with one updated and the other not. The end result was that it was grabbing the first one it could find.

    Lesson learned, look out for ambiguity yourself because the compiler/parser will not tell you!

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am having problem to get a numerical value for this expression where I
I'm having an annoying problem trying to get an html page with a google
I seem to be having a problem with the legend udating When the data
UPDATE: I've posted the Renderer code below, since this code here doesn't seem to
Having problem with the middle Div not expanding to the width http://acs.graphicsmayhem.com/images/middiv.jpg Ok, how
Im having problem in my UIscrollView ,this is what I have done: Whenever a
I am having problem using mvc:resources in spring 3.1 configuration. Initially i was working
I am having problem with previewing custom performance counters with PerflibV2. Performance Monitor shows
I'm having problem with datagrid view. I have attached an image with the code
I am having problem with drawing multiple lines during repaint. The code is as

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.