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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T07:16:47+00:00 2026-06-09T07:16:47+00:00

i am making a game on different platforms, and i need to maintain a

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i am making a game on different platforms, and i need to maintain a fixed aspect ratio while rescaling the game based on different device screen sizes…

1) so theres many different screen sizes because there are many different android, ios and blackberry devices. is there a suggested aspect ratio for all of them, a universal aspect ratio?

2) Otherwise, do each of these device have a different screen resolution (ie 540X480, 1024X720 etc)? Does that mean i have to target only a fixed number of mobile devices (ie 5), and mathematically find an aspect ratio for the screen resolution of each mobile device?

3) is there a more optimal way to do the above?

much appreciated!

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  1. Editorial Team
    Editorial Team
    2026-06-09T07:16:49+00:00Added an answer on June 9, 2026 at 7:16 am

    When dealing with game screen sizes, you usually want to have an fixed screen ratio (depending on the type of game), not to give some people an advantage and others a disadvantage (due to users playing your game on different devices).

    I develop on a 320×470 ratio (since this is the most common screen ratio for Android mobile devices). I suggest you develop your game based on this ratio.

    When actually rendering the framebuffer, you either stretch it to fill the screen or you use a technique called letterboxing. Both have their pros and cons.

    I hope this gave you a greater insight and maybe an idea how you are going to tackle your problem.

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