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Home/ Questions/Q 8237045
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T19:20:22+00:00 2026-06-07T19:20:22+00:00

I am making a three dimensional array for image manipulation – X and Y

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I am making a three dimensional array for image manipulation – X and Y dimensions and then a third dimension because each pixel has not one value but (bitsPerPixel/8) values.

I am frankly not very well versed in C++ but the API for the camera is strictly C++ and so I want to check up with somebody more skilled before I set out and ask “is this right?”:

vector<vector<vector<int>>> mask(m_nSizeX, vector<vector<int>>(m_nSizeY, vector<int>(m_nBitsPerPixel / 8)));
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-07T19:20:24+00:00Added an answer on June 7, 2026 at 7:20 pm

    If you have C++11 support, then yes.

    If not, you need some extra spaces in your templates:

    vector<vector<vector<int> > >
    

    instead of

    vector<vector<vector<int>>>
    

    and so on…

    Although I personally wouldn’t use a vector for the last value, but rather a structure.

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