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Home/ Questions/Q 8314861
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T20:58:01+00:00 2026-06-08T20:58:01+00:00

I am making an app that allows the user to draw on the screen

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I am making an app that allows the user to draw on the screen with his finger in different colors. The drawings are drawn with UIBezierPaths but I need an eraser. I did have an eraser that was just a path with the background image as the color but this method causes memory issues. I would like to delete the points from any path that is drawn on when eraser is selected.

Unfortunately UIBezierPath doesn’t have a subtraction function so I want to make my own. So if eraser is selected, it will look at all the points that should be erased and see if any of the existing paths contain those points, then subdivide the path leaving a blank spot. But it should be able to see how many points in a row to delete not do it one at a time. In theory it makes sense but I’m having trouble getting started on the implementation.

Anyone have any guidance to set me on the right ‘path’?

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  1. Editorial Team
    Editorial Team
    2026-06-08T20:58:04+00:00Added an answer on June 8, 2026 at 8:58 pm

    Upon first glance, it appears that you could do hit detection on a UIBezierPath by simply using containsPoint:. That works fine if you want to determine whether the point is contained in the fill of a UIBezierPath, but it does not work for determining whether only the stroke of the UIBezierPath intersects the point. Detecting whether or not a given point is in the stroke of a UIBezierPath can be done as described in the “Doing Hit-Detection on a Path” section at the bottom of this page. Actually, the code sample they give could be used either way. The basic idea is that you have to use the Core Graphics method CGContextPathContainsPoint.

    Depending on how large the eraser brush is, you will probably want to check several different points on the edge of the brush circle to see if they intersect the curve, and you’ll probably have to iterate through your UIBezierPaths until you get a hit. You should be able to optimize the search by using the bounds of the UIBezierPath.

    After you detect that a point intersects a UIBezierPath, you must do the actual split of the path. There appears to be a good outline of the algorithm in this post. The main idea there is to use De Casteljau’s algorithm to perform the subdivision of the curve. There are various implementations of the algorithm that you should be able to find with a quick search, including some in C++.

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