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Home/ Questions/Q 8383051
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T17:04:11+00:00 2026-06-09T17:04:11+00:00

I am making an iOS game and I need a detection for both simple

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I am making an iOS game and I need a detection for both simple tapping and gestures (swipe etc) simultaneously. In AIR, I can only see one setting for the Multitouch input mode: TOUCH_POINT (which works for basic tapping) and GESTURE. But I need both at the same time so changing the mode isn’t an option. How can I listen to both at the same time?

Thanks,
Can.

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  1. Editorial Team
    Editorial Team
    2026-06-09T17:04:12+00:00Added an answer on June 9, 2026 at 5:04 pm

    You can use standard mouse events for tap.

    This would maintain gesture multitouch input mode.

    Otherwise, Gestouch framework: NUI gestures detection framework for mouse, touch and multitouch AS3 development at GitHub might be of interest.

    Also note performance impacts of touch / gesture event model:

    Both touch and gesture input can be multitouch input depending on the
    user’s device. ActionScript provides API for handling touch events,
    gesture events, and individually tracked touch events for multitouch
    input.

    Note: Listening for touch and gesture events can consume a significant
    amount of processing resources (equivalent to rendering several frames
    per second), depending on the computing device and operating system.
    It is often better to use mouse events when you do not actually need
    the extra functionality provided by touch or gestures. When you do use
    touch or gesture events, consider reducing the amount of graphical
    changes that can occur, especially when such events can be dispatched
    rapidly, as during a pan, rotate, or zoom operation. For example, you
    could stop animation within a component while the user resizes it
    using a zoom gesture.

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