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Home/ Questions/Q 3680682
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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T03:36:18+00:00 2026-05-19T03:36:18+00:00

I am trying to create a pacman-like game. I have an array that looks

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I am trying to create a pacman-like game. I have an array that looks like this:

array:

1111111111111
1000000000001
1111110111111
1000000000001
1111111111111

1 = Wall, 0 = Empty space

I use this array to draw tiles that are 16×16 in size.
The Game character is 32×32.

Initially I represented the character’s position in array indexes, [1,1] etc.

I would update his position if array[character.new_y][charater.new_x] == 0

Then I translated these array coordinates to pixels, [y*16, x*16] to draw him.

He was lining up nicely, wouldn’t go into walls, but I noticed that since I was updating him by 16 pixels each, he was moving very fast.

I decided to do it in reverse, to store the game character’s position in pixels instead, so that he could use less than 16 pixels per move.

I thought that a simple if statement such as this:

if array[(character.new_pixel_y)/16][(character.new_pixel_x)/16] == 0

would prevent him from going into walls, but unfortunately he eats a bit of the bottom and right side walls.

Any ideas how would I properly translate pixel position to the array indexes? I guess this is something simple, but I really can’t figure it out 🙁

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  1. Editorial Team
    Editorial Team
    2026-05-19T03:36:19+00:00Added an answer on May 19, 2026 at 3:36 am

    you appear to have transposed your 2D array. Was that on purpose?
    (is it array[x][y] or array[y][x]?)

    also, a game character of double the tile size would not fit in the example map array given!

    edit:

    if your character eats into the bottom and right by exactly half a tile and he/she doesn’t overlap the top & right, then you need to offset your character by half a tile. (+/- 8 pixels to both x & y)

    so when you, “translated these array coordinates to pixels, [y*16, x*16] to draw him.”
    you should change this to:
    [(y*16)-8, (x*16)-8] to draw him when he is 32×32.

    keep storing his position as [y*16, x*16], to follow the 16x convention.

    this would be easier for you if you kept everything 16×16 first!

    you should also store the tile_size_x & tile_size_y as a constant.

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