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Home/ Questions/Q 8250103
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T23:46:35+00:00 2026-06-07T23:46:35+00:00

I am trying to create debug and release configurations for a project, and I

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I am trying to create debug and release configurations for a project, and I just can’t figure out what is wrong.

For some reason, when I do ‘make debug’, make skips the dependencies for ‘all’, giving me a bunch of errors from g++ (no such file or directory). Even weirder is that if I do ‘make all’, everything works just fine.

Here is the makefile:

SHELL=/bin/sh
CXX=g++
LIBS=-LE:\Software\StrategyEngine\Release -llibdebug
CFLAGS=-Wall -O3 -IE:\Software\StrategyEngine\include

BDIR=Build\Release

debug: CFLAGS+=-g -DDEBUG
debug: LIBS=-LE:\Software\StrategyEngine\Debug -llibdebug
debug: BDIR=Build\Debug

OBJS= $(BDIR)\blocksort.o  \
      #... more object files
      $(BDIR)\CompressionStream.o

debug: all

all: $(OBJS) 
    $(CXX) $(LIBS) -shared -o $(BDIR)\libbz2.dll $(OBJS)
    $(CXX) $(LIBS) $(CFLAGS) -o $(BDIR)\bzip2-shared bzip2.cpp $(BDIR)\libbz2.dll

$(BDIR)\blocksort.o: blocksort.cpp
    $(CXX) $(CFLAGS) -c blocksort.cpp -o $(BDIR)\blocksort.o
#.... more rules for each object file defined in OBJS

clean: 
    rm -f Build\debug\* Build\release\*

Why is this happening? I can’t find any error in the makefile.

I am using the mingw compiler suite (make version 3.81), running on windows 7.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-07T23:46:36+00:00Added an answer on June 7, 2026 at 11:46 pm

    The object file location BDIR in your makefile doesn’t change depending on the build mode.

    I suggest refactoring the script as follows:

    SHELL=/bin/sh
    CXX=g++
    
    BUILD := debug # default mode
    
    CFLAGS.release := -Wall -O3 -IE:/Software/StrategyEngine/include -D_NDEBUG
    CFLAGS.debug   := -Wall -g  -IE:/Software/StrategyEngine/include -DDEBUG
    LIBS.release := -LE:/Software/StrategyEngine/Release -llibdebug
    LIBS.debug   := -LE:/Software/StrategyEngine/Debug -llibdebug
    BDIR.release := Build/Release
    BDIR.debug   := Build/Debug
    
    CFLAGS := ${CFLAGS.${BUILD}}
    LIBS := ${LIBS.${BUILD}}
    BDIR := ${BDIR.${BUILD}}
    
    OBJS= $(BDIR)/blocksort.o  /
          #... more object files
          $(BDIR)/CompressionStream.o
    
    all: $(OBJS)
        $(CXX) $(LIBS) -shared -o $(BDIR)/libbz2.dll $(OBJS)
        $(CXX) $(LIBS) $(CFLAGS) -o $(BDIR)/bzip2-shared bzip2.cpp $(BDIR)/libbz2.dll
    
    $(BDIR)/blocksort.o: blocksort.cpp
        $(CXX) $(CFLAGS) -c blocksort.cpp -o $(BDIR)/blocksort.o
    #.... more rules for each object file defined in OBJS
    
    clean:
        rm -f Build/debug/* Build/release/*
    
    .PHONY: all clean 
    

    And use it like:

    make BUILD=debug
    make BUILD=release
    
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