I am trying to implement a Trie in Javascript, which is easy enough but I seem to have hit a road block with my object.
The nodes are structured as follows:
var node = {
children: []
}
Children is an array of nodes that is mapped by a letter in a string. So the string “Test” would look like this:
root = {
children: [
't' => {
children: [
'e' => {
children: [
's' => {
children: [
't' => {
children: []
}
]
}
]
}
]
}
]
};
So each children array should have a length of 1, but if do something like alert(this._root.children.length); I get zero. Any thoughts on why this is happening?
Here is the rest of my implementation:
function Trie() {
this._root = {
children: []
};
}
Trie.prototype = {
//restore constructor
constructor: Trie,
add: function (str){
var curr = this._root,
prev,
currchar;
// For each character in the string
for(var i = 0, j = str.length; i < j; i++) {
// Insert only lowercase letters for efficiency
currchar = str.toLowerCase().charAt(i);
prev = curr;
curr = prev.children[currchar];
// Traverse until we hit a non-existant node
if(typeof(curr) == "undefined") {
// Make a new node
prev.children[currchar] = {
children: []
};
curr = prev.children[currchar];
}
}
}
You are adding properties to the array instance object, not elements to the array. The
lengthproperty only includes array elements, not properties on the array instance object.EDITED:
You could instead structure the nodes like this:
This is inefficient, of course. You should instead define a Node class with the length method on its prototype. Alternatively, define an
addmethod that updates the length property.