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Home/ Questions/Q 8266427
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T05:09:23+00:00 2026-06-08T05:09:23+00:00

I am trying to modify value in dictionary, but the compiler throws KeyNotFoundException .

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I am trying to modify value in dictionary, but the compiler throws KeyNotFoundException. I’m sure, I declared that key in dictionary, because I am calling GenerateEmptyChunks() method, which fills dictionary with chunks with key of their position and values are empty for level generator. I’ve checked debugger and Chunks dictionary object is correctly filled with keys and values. Is it caused by my unworking CompareTo method? If yes, how I have modify CompareTo method to return right values?

public Dictionary<WPoint, WChunk> Chunks = new Dictionary<WPoint, WChunk>();

GenerateEmptyChunks() method:

public void GenerateEmptyChunks(int Xcount, int Ycount)
    {
        for(int x = 0; x <= Xcount; x++)
        {
            for (int y = 0; y <= Ycount; y++)
            {
                this.Chunks.Add(new WPoint(x, y), new WChunk(x, y));
            }
        }
    }

AddBlock() method which is called by level generator for each tile:

public void AddBlock(WPoint location, int data)
    {
        this.Chunks[location.GetChunk()].AddTile(new WTile(location, data));
    }

WChunk object:

public class WChunk
    {
        public int ChunkX;
        public int ChunkY;
        public SortedDictionary<WPoint, WTile> Tiles = new SortedDictionary<WPoint, WTile>();

        public WChunk(int posX, int posY)
        {
            ChunkX = posX;
            ChunkY = posY;
        }

        public void AddTile(WTile tile)
        {
            Tiles.Add(tile.GetLocation(), tile);
        }
    }

WPoint object:

public class WPoint : IComparable
    {
        public float X;
        public float Y;

        public WPoint(float x, float y)
        {
            X = x;
            Y = y;
        }

        public WPoint GetChunk()
        {
            //Oprava pre bloky mensie ako (1,1)
            if (X <= 16 && Y <= 16)
            {
                return new WPoint(0, 0);
            }
            else
            {
                double pX = (double)(X / 16);
                double pY = (double)(Y / 16);
                return new WPoint((int)Math.Floor(pX), (int)Math.Floor(pY));
            }
        }

        public int CompareTo(object obj)
        {
            WPoint point2 = (WPoint)obj;
            if (point2.X == this.X && point2.Y == this.Y)
            {
                return 0;
            }
            else if (point2.X >= this.X && point2.Y >= this.Y)
            {
                return -1;
            }
            else
            {
                return 1;
            }
        }
}

Any ideas why is compiler rejecting keys, when they are in dictionary?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-08T05:09:25+00:00Added an answer on June 8, 2026 at 5:09 am

    Yes. You have not overridden GetHashCode.

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