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Home/ Questions/Q 8316927
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T21:28:08+00:00 2026-06-08T21:28:08+00:00

I am trying to move a UIView programmatically using the following method: -(void)animatePlaybackLine: (int)

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I am trying to move a UIView programmatically using the following method:

-(void)animatePlaybackLine: (int) currentBeat{
    CGRect newFrame = CGRectMake(currentBeat*eighthNoteWidth, 0, eighthNoteWidth, 320);
    [playbackLine setFrame:newFrame];
    NSLog(@"Line animated to %i", currentBeat);
    NSLog(@"New frame origin %f", playbackLine.frame.origin.x);
}

When the method is called, the NSLogs show that the variable currentBeat is incrementing as it should, and the frame of playbackLine (my UIView) appears to be moving as it should. However, the object on the screen doesn’t move. I have also tried setting the bounds and the center instead of the frame, and all of them have similar results. I also tried using an animation instead of setting the frame, to no avail.

Is there something else I should be doing to make the image onscreen show the changing frame?

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  1. Editorial Team
    Editorial Team
    2026-06-08T21:28:12+00:00Added an answer on June 8, 2026 at 9:28 pm

    I’m guessing you’re calling that method in a loop? iOS isn’t going to redraw the screen until your code finishes executing. You can’t loop like this and see iterative results.

    To animate views, you should use the native support UIKit gives you. In particular, check out the Animations section in the UIView class reference.

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