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Home/ Questions/Q 8330001
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Editorial Team
  • 0
Editorial Team
Asked: June 9, 20262026-06-09T01:58:51+00:00 2026-06-09T01:58:51+00:00

I am using a Queue (C#) to store data that has to be sent

  • 0

I am using a Queue (C#) to store data that has to be sent to any client connecting.

my lock statement is private readonly:

private readonly object completedATEQueueSynched = new object();

only two methods are enqueueing:

1) started by mouse-movement, executed by the mainform-thread:

public void handleEddingToolMouseMove(MouseEventArgs e)
{
    AbstractTrafficElement de = new...
    sendElementToAllPlayers(de)
    lock (completedATEQueueSynched)
    {
       completedATEQueue.Enqueue(de);
    }
}

2) started on a button-event, executed by mainform-thread too (does not matter here, but better safe than sorry):

public void handleBLC(EventArgs e)
{
    AbstractTrafficElement de = new...
    sendElementToAllPlayers(de);
    lock (completedATEQueueSynched)
    {
         completedATEQueue.Enqueue(de);
    }
}

this method is called by the thread responsible for the specific client connected. here it is:

private void sendSetData(TcpClient c)
{
    NetworkStream clientStream = c.GetStream();
    lock (completedATEQueueSynched)
    {
        foreach (AbstractTrafficElement ate in MainForm.completedATEQueue)
        {
            binaryF.Serialize(clientStream, ate);
        }
    }
}

if a client connects and i am moving my mouse at the same time, a deadlock occurs.
if i lock the iteration only, a InvalidOperation exection is thrown, because the queue changed.

i have tried the synchronized Queue-Wrapper as well, but it does’t work for Iterating. (even in combination with locks)
any ideas? i just don’t get my mistake

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-09T01:58:53+00:00Added an answer on June 9, 2026 at 1:58 am

    Looks like ConcurrentQueue you’ve wanted

    UPDATE

    Yes work fine, TryDequeue uses within the Interlocked.CompareExchange and SpinWait. Lock is not good choice, because too expensive take a look on SpinLock and don’t forget about Data Structures for Parallel Programming

    Her is enqueue from ConcurrentQueue, as you see only SpinWait and Interlocked.Increment are used. looks pretty nice

    public void Enqueue(T item)
    {
      SpinWait spinWait = new SpinWait();
      while (!this.m_tail.TryAppend(item, ref this.m_tail))
        spinWait.SpinOnce();
    }
    
      internal void Grow(ref ConcurrentQueue<T>.Segment tail)
      {
        this.m_next = new ConcurrentQueue<T>.Segment(this.m_index + 1L);
        tail = this.m_next;
      }
    
      internal bool TryAppend(T value, ref ConcurrentQueue<T>.Segment tail)
      {
        if (this.m_high >= 31)
          return false;
        int index = 32;
        try
        {
        }
        finally
        {
          index = Interlocked.Increment(ref this.m_high);
          if (index <= 31)
          {
            this.m_array[index] = value;
            this.m_state[index] = 1;
          }
          if (index == 31)
            this.Grow(ref tail);
        }
        return index <= 31;
      }
    
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