Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8363947
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 9, 20262026-06-09T12:18:49+00:00 2026-06-09T12:18:49+00:00

I am using gl_points as sprites, when points reach screen boundary they disappear, problem

  • 0

I am using gl_points as sprites, when points reach screen boundary they disappear, problem is that my points are larger than 1 pixel, so they disappear when half of point beaks trough screen bound, i am assuming that there is some kind of culling turned on to remove points that are offscreen, question is how to turn it off.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-09T12:18:51+00:00Added an answer on June 9, 2026 at 12:18 pm

    Increasing viewport size helps, or you can render it to texture and zoom 🙂

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a 3D cube created using GL_TRIANGLE_STRIP.Is it possible to draw points(using GL_POINTS)
I'm trying to draw a circle in c using opengl, that's smaller than the
I am drawing some points using glDrawArrays(GL_POINTS, ...) and I would like to make
I am drawing points using gl.glDrawArrays(gl.GL_POINTS, .....) on touch move event. I am not
I am using point sprites to display a few ten thousand points, each with
I have a VBO with points in it, that I can render fine with
I have a simple particle effect in OpenGL using GL_POINTS. The following is called,
I'm working on a simulation program that draws points and other primitives on top
I'm using gluNurbsCurve to draw some curves with some control points. I've got the
Imagine that you have some polygon on the center of the screen (let's say

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.