I am using gl_points as sprites, when points reach screen boundary they disappear, problem is that my points are larger than 1 pixel, so they disappear when half of point beaks trough screen bound, i am assuming that there is some kind of culling turned on to remove points that are offscreen, question is how to turn it off.
I am using gl_points as sprites, when points reach screen boundary they disappear, problem
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Increasing viewport size helps, or you can render it to texture and zoom 🙂