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Home/ Questions/Q 6790145
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Editorial Team
  • 0
Editorial Team
Asked: May 26, 20262026-05-26T17:41:26+00:00 2026-05-26T17:41:26+00:00

I am using this code to simulate the tab functionality in my silverlight application.

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I am using this code to simulate the tab functionality in my silverlight application.

I would really like to avoid writing the function a lot of times because it has to be used on quite a lot of textboxes throughout the application. I have created a static class

public static class TabInsert
{
    private const string Tab = "    ";
    public static void textBox_KeyDown(object sender, KeyEventArgs e)
    {
        TextBox textBox = sender as TextBox;
        if (e.Key == Key.Tab)
        {
            int selectionStart = textBox.SelectionStart;
            textBox.Text = String.Format("{0}{1}{2}",
                    textBox.Text.Substring(0, textBox.SelectionStart),
                    Tab,
                    textBox.Text.Substring(textBox.SelectionStart + textBox.SelectionLength, (textBox.Text.Length) - (textBox.SelectionStart + textBox.SelectionLength))
                    );
            e.Handled = true;
            textBox.SelectionStart = selectionStart + Tab.Length;
        }
    } 
}

so that I can access it from various places liek this textBox.KeyDown += TabInsert.textBox_KeyDown;

Is there a way I can do this in XAML?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T17:41:26+00:00Added an answer on May 26, 2026 at 5:41 pm

    You can create a Behavior (System.Windows.Interactivity namespace) to easily attach to textboxes that in the OnAttached() override subscribes to the event and does the handling as you do and unsubscribes in OnDetaching().

    Something like:

    public class TabInsertBehavior : Behavior<TextBox>
    {
        /// <summary>
        /// Called after the behavior is attached to an AssociatedObject.
        /// </summary>
        /// <remarks>
        /// Override this to hook up functionality to the AssociatedObject.
        /// </remarks>
        protected override void OnAttached()
        {
            base.OnAttached();
            this.AssociatedObject.KeyDown += textBox_KeyDown;
        }
    
        private const string Tab = "    ";
        public static void textBox_KeyDown(object sender, KeyEventArgs e)
        {
            TextBox textBox = sender as TextBox;
            if (e.Key == Key.Tab)
            {
                int selectionStart = textBox.SelectionStart;
                textBox.Text = String.Format("{0}{1}{2}",
                        textBox.Text.Substring(0, textBox.SelectionStart),
                        Tab,
                        textBox.Text.Substring(textBox.SelectionStart + textBox.SelectionLength, (textBox.Text.Length) - (textBox.SelectionStart + textBox.SelectionLength))
                        );
                e.Handled = true;
                textBox.SelectionStart = selectionStart + Tab.Length;
            }
        } 
    
        /// <summary>
        /// Called when the behavior is being detached from its AssociatedObject, but before it has actually occurred.
        /// </summary>
        /// <remarks>
        /// Override this to unhook functionality from the AssociatedObject.
        /// </remarks>
        protected override void OnDetaching()
        {
            base.OnDetaching();
            this.AssociatedObject.KeyDown -= textBox_KeyDown;
        }
    }
    
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