I am very new to Java AWT. My question header must seem ridiculous to you, sorry about that. In my application I have three buttons which display different threads when clicked on. Now I want to add maybe a button or checkboxes or choicelist, etc when clicked on a particular button. For eg, if I click on yes button, it should display a choice list, something like that. How do I achieve something like that? Here is my code so far:
import java.awt.Button;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class AppWindow extends Frame implements ActionListener{
String keymsg = "Test message";
String mousemsg = "Nothing";
int mouseX=30, mouseY=30;
String msg;
public AppWindow(){
//addKeyListener(new MyKeyAdapter(this));
//addMouseListener(new MyMouseAdapter(this));
addWindowListener(new MyWindowAdapter());
}
public void paint(Graphics g){
g.drawString(msg, 150, 100);
}
//Here the window is created:
public static void main(String args[]){
AppWindow appwin = new AppWindow();
appwin.setSize(new Dimension(300,200));
appwin.setTitle("My first AWT Application");
appwin.setLayout(new FlowLayout(FlowLayout.LEFT));
appwin.setVisible(true);
Button yes,no,maybe;
yes = new Button("yes");
no = new Button("no");
maybe = new Button("maybe");
appwin.add(yes);
appwin.add(no);
appwin.add(maybe);
yes.addActionListener(appwin);
no.addActionListener(appwin);
maybe.addActionListener(appwin);
}
@Override
public void actionPerformed(ActionEvent ae) {
// TODO Auto-generated method stub
String str = ae.getActionCommand();
if(str.equals("yes")){
msg = "You pressed Yes";
}
if(str.equals("no")){
msg = "You pressed No";
}
if(str.equals("maybe")){
msg = "You pressed Maybe";
}
repaint();
}
}
class MyWindowAdapter extends WindowAdapter {
public void windowClosing(WindowEvent we){
System.exit(0);
}
}
Points describing what you should be doing :
Painton top of aJPanelor aJComponent, instead ofPaintingright on top of yourJFrame, byoverriding the paintComponent(Graphics g) method of the said
JComponent/JPanelsetVisible(true)on theJFrameuntil and unless it’ssize has been established. So in general terms, this has to be the
last call, once you are done adding components to the
JFrameandthe size of the
JFramehas been realized by the LayoutManager.actionPerformed(...), instead of writing allif, you should adhere to thestatement blocks
if-else if statement. The benefit of this, over the former is that, at any givenblocks
time, only one event will be fired, hence once the said condition is
satisfied, you don’t want your code to keep checking other
conditions, which in general is really not a good programming
practice, IMHO.
to the Event Dispatch Thread, and must be done on the same. Please
read Concurrency in Swing for more detail.
Have a look at the example program, for better understanding.