I couldn’t find an instance of how to do this, so I was hoping someone could help me out. I have a map defined in a class as follows:
std::map<std::string, TranslationFinished> translationEvents;
TranslationFinished is a boost::function. I have a method as part of my class that iterates through this map, calling each of the functions like so:
void BaseSprite::DispatchTranslationEvents()
{
for(auto it = translationEvents.begin(); it != translationEvents.end(); ++it)
{
it->second(this);
}
}
However it’s possible for a function called by it->second(this); to remove an element from the translationEvents map (usually itself) using the following function:
bool BaseSprite::RemoveTranslationEvent(const std::string &index)
{
bool removed = false;
auto it = translationEvents.find(index);
if (it != translationEvents.end())
{
translationEvents.erase(it);
removed = true;
}
return removed;
}
doing this causes a debug assertion fail when the DispatchTranslationEvents() tries to increment the iterator. Is there a way to iterate through a map safely with the possibility that a function call during the iteration may remove an element from the map?
Thanks in advance
EDIT: Accidently C/Pd the wrong Remove Event code. Fixed now.
After reading all other answers, I am at an advantage here… But here it goes.
If this is true, that is, a callback can remove any element from the container, you cannot possibly resolve this issue from the loop itself.
Deleting the current callback
In the simpler case where the callback can only remove itself, you can use different approaches:
Among these two options, I would clearly prefer [2], as you are decoupling the callback from the implementation of the handler. That is, the callback in [2] knows nothing at all about the container in which it is held. [1] has a higher coupling (the callback knows about the container) and is harder to reason about as the container is changed from multiple places in code. Some time later you might even look back at the code, think that it is a weird loop (not remembering that the callback removes itself) and refactor it into something more sensible as
for ( auto it = m.begin(), end = m.end(); it != end; ++it ) it->second(this);Deleting other callbacks
For the more complex problem of can remove any other callback, it all depends on the compromises that you can make. In the simple case, where it only removes other callbacks after the complete iteration, you can provide a separate member function that will keep the elements to remove, and then remove them all at once after the loop completes:
If removal of the elements need to be immediate (i.e. they should not be called even in this iteration if they have not yet been called), then you can modify that approach by checking whether it was marked for deletion before executing the call. The mark can be done in two ways, the generic of which would be changing the value type in the container to be a
pair<bool,T>, where the bool indicates whether it is alive or not. If, as in this case, the contained object can be changed you could just do that:Note that since a callback can remove any element in the container, you cannot erase as you go, as the current callback could remove an already visited iterator. Then again, you might not care about leaving the empty functors for a while, so it might be ok just to ignore it and perform the
eraseas you go. Elements already visited that are marked for removal will be cleared in the next pass.