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Home/ Questions/Q 883241
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T12:33:19+00:00 2026-05-15T12:33:19+00:00

I currently have a function that looks like this: public void AnimateLayoutTransform(object ControlToAnimate) {

  • 0

I currently have a function that looks like this:

public void AnimateLayoutTransform(object ControlToAnimate)
{
//Does some stuff
}

I use this function in a lot of different projects, so I want it to be very reusable. So for now I have it in a .cs file, enclosed in a namespace and a class:

namespace LayoutTransformAnimation
{
    public class LayoutAnims
    {
        public void AnimateLayoutTransform(object ControlToAnimate)
        {
            //Do stuff
        }
    }
}

The problem with this is that to use this one function in a given project, I have to do something like

new LayoutTransformAnimation.LayoutAnims().AnimateLayoutTransform(mygrid);

Which just seems like a lot of work to reuse a single function. Is there any way to, at the very least, use the function without creating a new instance of the class? Similar to how we can Double.Parse() without creating a new double?

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  1. Editorial Team
    Editorial Team
    2026-05-15T12:33:20+00:00Added an answer on May 15, 2026 at 12:33 pm

    One option is to make it a normal static method. An alternative – if you’re using C# 3.0 or higher – is to make it an extension method:

    public static class AnimationExtensions
    {
        public static void AnimateLayoutTransform(this object controlToAnimate)
        {
            // Code
        }
    }
    

    Then you can just write:

    mygrid.AnimateLayoutTransform();
    

    Can you specify the type of the control to animate any more precisely than “Object”? That would be nicer… for example, can you only really animate instances of UIElement? Maybe not… but if you can be more specific, it would be a good idea.

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