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Home/ Questions/Q 4324182
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T09:05:52+00:00 2026-05-21T09:05:52+00:00

I currently have a .NET program initiating a connection to a server. Sometimes I

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I currently have a .NET program initiating a connection to a server. Sometimes I need to call a special unmanaged C++ code, which uses the connection to the server.

How to pass and use socket connection from .NET in unmanaged C++ code?

Thanks in advance!

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  1. Editorial Team
    Editorial Team
    2026-05-21T09:05:52+00:00Added an answer on May 21, 2026 at 9:05 am

    The Socket class has the Handle property, which could be used.

    Socket.Handle @ MSDN

    I was skeptical about whether this would work, but I was able to get it to work with no fuss at all.

    To start, I made an unmanaged C++ dll to export a single function that can do something with a socket. Here’s the function I created.

    #include <WinSock.h>
    
    // This is an example of an exported function.
    extern "C" __declspec(dllexport) void __stdcall DoStuffWithSocket(DWORD sock)
    {
      const char *data = "woot\r\n";
      send((SOCKET)sock, data, strlen(data), 0);
    }
    

    The project outputs a dll named UnmanagedSocketHandler.dll, which is the library mentioned in the P/Invoke signature in the next snippet.

    Here’s a quick and dirty C# console app to call that function as a Server.

    using System.Net;
    using System.Net.Sockets;
    using System.Runtime.InteropServices;
    
    namespace SocketHandleShareTest
    {
        class Program
        {
            static void Main(string[] args)
            {
                IPEndPoint ep = new IPEndPoint(IPAddress.Any, 5353);
                Socket sListen = new Socket(AddressFamily.InterNetwork, 
                                            SocketType.Stream, ProtocolType.Tcp);
                sListen.Bind(ep);
                sListen.Listen(10);
                Socket sClient = sListen.Accept();
                Console.WriteLine("DoStuffWithSocket() enter");
                Console.ReadLine();
                DoStuffWithSocket(sClient.Handle);
                Console.WriteLine("DoStuffWithSocket() exit");
                Console.ReadLine();
                sClient.Close();
                sListen.Close();
                Console.WriteLine("Done.");
                Console.ReadLine();
            }
    
            [DllImport("UnmanagedSocketHandler.dll")]
            static extern void DoStuffWithSocket(IntPtr sock);
        }
    }    
    

    Last, a quick and dirty C# client app to talk to the server. I was unable to find any documentation on why this works, but it works. I’d be wary about what you try to do with the socket.

    using System.Net;
    using System.Net.Sockets;
    
    namespace SocketHandleShareTestClient
    {
        class Program
        {
            static void Main(string[] args)
            {
                byte[] buf = new byte[40];
                Socket s = new Socket(AddressFamily.InterNetwork,
                                      SocketType.Stream, ProtocolType.IP);
                s.Connect("localhost", 5353);
                int len = s.Receive(buf);
                Console.WriteLine("{0} bytes read.", len);
                if (len > 0)
                {
                    string data = Encoding.ASCII.GetString(buf, 0, len);
                    Console.WriteLine(data);
                }
                s.Close();
                Console.ReadLine();
            }
        }
    }
    
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