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Home/ Questions/Q 8256297
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T01:49:09+00:00 2026-06-08T01:49:09+00:00

I do the following: void * myFunction(void) { void *someBytes = malloc(1000); // fill

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I do the following:

void * myFunction(void) {
    void *someBytes = malloc(1000);
    // fill someBytes

    //check the first three bytes (header)
    if(memcmp(someBytes, "OK+", 3) == 0) {
        // move the pointer (jump over the first three bytes)
        someBytes+=3
    }

    return someBytes;
}

How can the receiver free the malloced pointer?
Of course I could do a -3 on the pointer.

But is there a best practice for that case?
Is there a easy solution for still allowing in the receiver function to call free(someBytes);
Because someBytes could also held multiple megabytes I’d like to avoid memcpy (malloc(1000) is for the example only).

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-08T01:49:13+00:00Added an answer on June 8, 2026 at 1:49 am

    There isn’t any way (unless you happen to know the exact offset). Best practice is to store a copy of the original pointer so you can later use it to free the memory.

    void* myFunction(void) {
        void* someBytes = malloc(1000);
        void* pos = someBytes;
        // fill someBytes
    
        //check the first three bytes (header)
        if(memcmp(pos, "OK+", 3) == 0) {
            // move the pointer (jump over the first three bytes)
            pos+=3
        }
    
        return someBytes;
    }
    
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