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Home/ Questions/Q 8310099
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T19:20:12+00:00 2026-06-08T19:20:12+00:00

I don’t really know how to put this question, but here we go. So

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I don’t really know how to put this question, but here we go.

So let’s assume I’m using ASIO from Boost libs to connect to a server using a TCP socket and write a certain message to it.

The message contains some user data and looks like this: 1 byte (packet ID), 4 bytes (integer), user null-terminated string and 6 zero bytes (reserved by the server but unused).

What would be the most convenient way to assemble such a message for use with ASIO’s boost::asio::buffer function?

I’m really confused at this point. Help greatly appreciated.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-08T19:20:15+00:00Added an answer on June 8, 2026 at 7:20 pm

    A. Define packet structures that can be serialized.

    class ISerializable
    {
    public:
        virtual ~ISerializable(){}
    
        virtual void serialize(std::ostream& stream) = 0;
    };
    
    class LoginPacket : public ISerializable
    {
    public:
        // Constructor and access functions
    
        virtual void serialize(std::ostream& stream)
        {
            stream.write((const char*)&packetId, 1);
            stream.write((const char*)&accountId, 4);
            stream.write(username.c_str(), username.size() + 1);
            // Write the unused 6-bytes of zero
            int zero(0);
            stream.write((const char*)&zero, 4);
            stream.write((const char*)&zero, 2);
        }
    
    private:
        unsigned char packetId;
        unsigned int32_t accountId;
        std::string username;
    };
    

    B. Now, to use this packet class do something like:

    LoginPacket packet;
    // Fill details for the packet
    std::stringstream data;
    packet.serialize(data);
    // Send the data to the network
    yourSocket.send(data.str().c_str(), data.str().size());
    
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