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Home/ Questions/Q 8335217
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T03:36:23+00:00 2026-06-09T03:36:23+00:00

I got two classes, which implementation contains an array named geometryCoords, in Corridor class

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I got two classes, which implementation contains an array named “geometryCoords”, in “Corridor” class it is initialized in declaration, and in “RhombusArray” it is done in the “init” method:

GLfloat _geometryCoords[]={/*Values here*/};

GLfloat _geometryCoords[];
...//In the init method
_geometryCoords = (GLfloat*)malloc(somevalue);
for(...){/*Assignment*/}

While debugging this method i noticed that “geometryCoords” has the values of the first class’ array before the initialization code is passed. After changing the declaration of array in “RhombusArray” from:

GLfloat _geometryCoords[];

to

GLfloat* _geometryCoords;

i got an “Apple Mach-o linker error: duplicate symbol _geometryCoords in /BlaBla/Corridor.o and /BlaBla/RhombusArray.o”.
Both of those classes’ headers are imported to the .mm file and removing one of them solves the conflict.
How should i handle this problem?

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  1. Editorial Team
    Editorial Team
    2026-06-09T03:36:24+00:00Added an answer on June 9, 2026 at 3:36 am

    Both of these arrays must have global scope (i.e. they are declared outside of a function and outside of a class interface) for you to get the linker error and the other issue. Declare them like this:

    static GLfloat _geometryCoords[]={/*Values here*/};
    //^^^^ this is the new bit
    

    The static keyword makes the symbol visible only within the compilation unit (the .m file) in which they are declared.

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