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Home/ Questions/Q 8283897
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T10:54:20+00:00 2026-06-08T10:54:20+00:00

I have a base class Shape and some other derived classes like Circle ,

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I have a base class Shape and some other derived classes like Circle, Rectangle and so on. I would like to pass two objects to a function getDistance(object1, object2) to calculate the distance between the two objects.

My question is, how should this function be declared and implemented? Do you think I should use template since I might pass two objects from two different classes? If so, how would the template look like?

Any help is appreciated

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  1. Editorial Team
    Editorial Team
    2026-06-08T10:54:22+00:00Added an answer on June 8, 2026 at 10:54 am

    Usually you would use a pure virtual on your base class. You already have inheritance from Shape, so templates are overkill for this problem.

    Add a virtual GetPosition() to your base Shape class and make getDistance() take two Shape pointers (or references). For example:

    class Shape
    {
    public:
        ~virtual Shape() {}  // Make sure you have a virtual destructor on base
    
        // Assuming you have a Position struct/class
        virtual Position GetPosition() const = 0;
    };
    
    class Circle : public Shape
    {
    public:
        virtual Position GetPosition() const;  // Implemented elsewhere
    };
    
    class Rectangle : public Shape
    {
    public:
        virtual Position GetPosition() const;  // Implemented elsewhere
    };
    
    float getDistance(const Shape& one, const Shape& Two)
    {
        // Calculate distance here by calling one.GetPosition() etc
    }
    
    // And to use it...
    Circle circle;
    Rectangle rectangle;
    getDistance(circle, rectangle);
    

    EDIT: Pawel Zubrycki is correct – added virtual destructor on base class for good measure. 😉

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