I have a C# app that I’ve managed to get working with Mono and running on OS X. The application itself runs just fine, but it doesn’t really look all that good when run on OS X. The button fonts look jagged, and many of the default features that are there for the Windows 7 version aren’t present. To me it sort of looks like a Win98 application with an OS X top border taped to it.
I’m looking into possibly learning Objective-C so that I can write ‘proper’ OS X apps, but for the moment I’d like to be able to get my projects working on an Apple without having them look Frankensteined together.
Is it possible to convert a WinForms app over to Cocoa? Is Cocoa the correct interface to use?
If possible, what’s the best way to go about it, and do any of you know of a good tutorial/writeup on the process to get me started? It’d be nice to see something that actually shows the process being done. I learn far more from example code along with a short explanation than I do from a generic article.
Thanks again!
If you want to create a native looking OSX application, you are correct that you want to use Cocoa. If you still want to use C#, you can use MonoMac.
MonoMac allows you to build your GUI natively on OSX (in fact, using the Interface Builder shipped by Apple), but allows you to write your app in .Net/C#. This way you can continue to use your existing application logic and only have to change the GUI code.