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Home/ Questions/Q 8253527
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T00:54:21+00:00 2026-06-08T00:54:21+00:00

I have a fairly simple question; I have arrays which contain pointers to objects.

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I have a fairly simple question;
I have arrays which contain pointers to objects. I sometimes create mutated arrays from those arrays and only use them, let’s say, within a method. Aftwards I don’t need them. In this case I don’t want the pointed data to be destroyed as I keep using the original Array. What I don’t fully understand is what happens to the pointers ( not the data itself, but the pointers) that were created in my temporarily Array? How does Memory deal with them. As far as I know Pointers can only point to an address. You can’t “delete” them.

Anyone who can give me more insight? All this time I feel like I’m doing something wrong with memory.

In this case list is my “bag”, which is an object wrapper for an array implementation. However since it contains gabs between indexes I use getGapless to get a bag where the nullptr indexes are excluded.

I delete my bag at the end, but it doesn’t delete the actual content ( that is done with a different method ).

So when do those pointers in my “players” bag go out of scope?

virtual void processEntities(artemis::ImmutableBag<artemis::Entity*>& bag)
{
    artemis::Bag<artemis::Entity*> * list  = (artemis::Bag<artemis::Entity*>*)this->world->getGroupManager()->getEntities("HUMAN");
    if(list == nullptr) return;//Kill function

    artemis::Bag<artemis::Entity*> * players = list->getGapless();

    for(int i=0; i<players->getCount(); i++)
    {
        for(int j=i+1; j < players->getCount(); j++)
        {
            if(intersects(*players->get(i),*players->get(j))){
                std::cout << "Collide YEAH \n";
            }
        }
    }
    delete players;

}
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  1. Editorial Team
    Editorial Team
    2026-06-08T00:54:22+00:00Added an answer on June 8, 2026 at 12:54 am

    Nope, don’t worry! You can think of pointers as being managed in the same way as ints or doubles (at least in terms of memory). The pointer itself is like an int that happens to contain the address of some other object or array of objects. Once the pointer disappears from scope, the memory for the pointer itself will automatically be recovered.

    The exception would be if you’re doing something like int** p = new int*[1], i.e. creating pointers with new. Then you will at some point need to delete p.

    If you’re creating your pointers like int* p = new int[size]; (which is probably what you want), then p itself is on the stack, which means you don’t need to concern yourself with memory deallocation, but the array p points to is on the heap which means you will need to deallocate it at some point.

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