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Home/ Questions/Q 8283975
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T10:55:56+00:00 2026-06-08T10:55:56+00:00

I have a function: void drawBox(vector3 a,vector3 b) { glBegin(GL_LINES); … glVertex3f(a[0],a[1],a[2]); … glEnd(GL_LINES);

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I have a function:

void drawBox(vector3 a,vector3 b)
{
       glBegin(GL_LINES);
       ...
       glVertex3f(a[0],a[1],a[2]);
       ...
       glEnd(GL_LINES);
}

Now I need to do it in opengl-es which need to use vertex pointer right? but the position of vector a and vector b, changes a lot,such as if it represent as a bounding box, I’ve searched this page http://maniacdev.com/2009/05/porting-opengl-glvertex-code-to-iphone-opengl-es/ , it uses a const GLfloat which is not what I need right now,so my question is how to write this function in opengl-es way?

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  1. Editorial Team
    Editorial Team
    2026-06-08T10:55:58+00:00Added an answer on June 8, 2026 at 10:55 am
    glEnableClientState(GL_VERTEX_ARRAY);
    glVertexPointer(3, GL_FLOAT, 0, a);
    glDrawArrays(GL_LINES, 0, number_of_verts);
    glDisableClientState(GL_VERTEX_ARRAY);
    
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