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Home/ Questions/Q 4082496
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T18:11:42+00:00 2026-05-20T18:11:42+00:00

I have a multithreaded application in which my thread utilization is very poor (in

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I have a multithreaded application in which my thread utilization is very poor (in the ball park of 1%-4% per thread, with fewer threads than processors). In the debugger, it appears to be spending a lot of time in vector::push_back, specifically the placement new that occurs during the push_back. I’ve tried using reserve to avoid having the vector expand its capacity and copy everything, but that doesn’t appear to be the problem. Commenting out the vector::push_backs leads to much better thread utilization.

This problem is occurring with vectors of uint64_t, so it does not appear to be the result of complicated object construction. I have tried using both the standard allocator and a custom allocator and both perform the same way. The vectors are being used by the same thread that allocated them.

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  1. Editorial Team
    Editorial Team
    2026-05-20T18:11:43+00:00Added an answer on May 20, 2026 at 6:11 pm

    Unless you need these initialized to 0, consider writing a vector-like class which does not initialize. I’ve found this to provide measurable performance gains in some scenarios.

    Side note: When your profiler claims you’re spending most your time with primitive operations on 64-bit integers, you know the rest of your code is optimized decently.

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