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Home/ Questions/Q 6158923
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T21:02:35+00:00 2026-05-23T21:02:35+00:00

I have a process, which creates a dynamic list of timers(System.Threading.Timer) and continues to

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I have a process, which creates a dynamic list of timers(System.Threading.Timer) and continues to run until a signal is received to terminate. Once a signal is received to terminate I want any existing timer callbacks to complete (See Below):

private IList<Timer> _timers = new List<Timer>();
...
...
private void WaitOnExecutingThreads()
{
  var waiters = new List<ManualResetEvent>(_timers.Count);

  foreach (var timer in _timers)
  {
      var onWait = new ManualResetEvent(false);
      waiters.Add(onWait);
      timer.Dispose(onWait);
  }

  WaitHandle.WaitAll(waiters.ToArray());
  waiters.ForEach(x=> x.Dispose());
}

This code works right now, but I would like to monitor the ongoing thread callbacks once the timers are disposed. My intent is to write to a log at a given interval “Timer A is still running”.

I started playing with:

ThreadPool.RegisterWaitForSingleObject(....)

add added the following:
(Note:I created a class ThreadContext which contains the timer and associated data)

private void WaitOnExecutingThreads()
{
   var waiters = new List<ManualResetEvent>();

   WaitOrTimerCallback IsRunning = (x, timeout) => { if (timeout) { Log(x + "is still    running"); } };

   foreach (var threadContext in _threadContexts)
   {
      var onWait = new ManualResetEvent(false);
      threadContext.Timer.Dispose(onWait);

      ThreadPool.RegisterWaitForSingleObject(onWait, IsRunning , threadContext.ThreadInfo.Id, new TimeSpan(0, 0, 30), false);

      waiters.Add(onWait);
   }

        WaitHandle.WaitAll(waiters.ToArray());
        waiters.ForEach(x=> x.Dispose());
    }

I feel like this should be a straight forward task in C# .net 4.0. In my simple unit test, My IsRunning callback fires quite a bit after the wait. I do not perform any further execution after this call. but I am writing quite a bit of code that I am not too comfortable with and feel like this will fail.

Is there a simpler solution or I am misunderstanding something?

UPDATE
Based on Peter R. suggestion I came up with the following below. Granted its more lines of code but I don’t have to register a single thread object. If all the threads are still executing after disposal I sleep for 10 seconds and check again for this example.

    private void WaitOnExecutingThreads()
    {
        foreach (var threadContext in _threadContexts)
        {
            threadContext.DisposeWaiter = new ManualResetEvent(false);
            threadContext.Timer.Dispose(threadContext.DisposeWaiter);
        }

        while(_threadContexts.Count > 0)
        {
            for(var i = 0; i < _threadContexts.Count; i++)
            {
                var threadContext = _threadContexts[i];
                var isComplete = threadContext.DisposeWaiter.WaitOne(0);
                if(isComplete)
                {
                    Console.WriteLine(string.Format("{0}: {1} has completed", DateTime.Now, threadContext.Name));
                    _threadContexts.RemoveAt(i);
                }
                else
                {
                    Console.WriteLine(string.Format("{0}: {1} is still running", DateTime.Now, threadContext.Name));
                }
            }

            if (_threadContexts.Count > 0)
            {
                Thread.Sleep(new TimeSpan(0, 0, 10));
            }
        }
    }
....
public class ThreadContext
{
    public string Name { get; set; }
    public Timer Timer { get; set; }
    public WaitHandle DisposeWaiter { get; set; }
}

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  1. Editorial Team
    Editorial Team
    2026-05-23T21:02:36+00:00Added an answer on May 23, 2026 at 9:02 pm

    If your handlers haven’t completed, your ManualResetEvents will not be signalled. So, you could simply test if the event is in a signaled state or not. i.e.

    var isComplete = waiters[0].WaitOne(0);
    
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