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Home/ Questions/Q 8201957
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T06:59:45+00:00 2026-06-07T06:59:45+00:00

I have a program that creates a random amount of points interspersed throughout the

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I have a program that creates a random amount of points interspersed throughout the program. While it runs, I would also like to create an object for each point and store it in a vector. I have created a Point class with various attributes but I have no idea on how to implement the above. When looking at other questions that deal with similar, yet nonidentical problems, pointers are used, but again, I have no idea on how to implement them.

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  1. Editorial Team
    Editorial Team
    2026-06-07T06:59:46+00:00Added an answer on June 7, 2026 at 6:59 am

    Im not quite sure what you really want to achieve, but i hope this will help you though.

    To create an object dynmically use the new operator. The new operator always returns a pointer:

    Point* pointObj = new Point();
    

    If you have specified a constructor the call is very similar to normal construction on stack:

    Point* pointObj = new Point(x,y);
    

    A std::vector stores objects at runtime (dynamically in the heap), but instead of creating them by it own it simply copies them:

    std::vector<Point> vec; //if this object is destructed it contents are destructed aswell
    
    Point pointObj(x,y); //point on stack; will get destructed if it gets out of scope
    vec.push_back(pointObj) //copy pointObj to a dynamic location on the heap
    
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