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Home/ Questions/Q 8322091
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T23:15:38+00:00 2026-06-08T23:15:38+00:00

I have a Skeleton skeleton which comes from the SkeletonFrameReady event. And I have

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I have a Skeleton skeleton which comes from the SkeletonFrameReady event. And I have a function to draw skeletons on the windows,

void DrawSkeleton(Skeleton s),

which takes the Skeleton as the input and draws 2D image of skeleton to my window.

Now, I want to change, for example, x and y value of the right hand and draw it on the window using the same function, void DrawSkeleton(Skeleton s).

However, when I try to do something like:

skeleton.Joints[JointType.HandRight].Position.X = 3;

It doesn’t allow me to do that:

Cannot modify the return value of ‘Microsoft.Kinect.Joint.Position’ because it is not a variable.

which is probably because Position is not a variable, is a property.

Question:

How can I duplicate a Skeleton object and change the Position values of Joints on that object.

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  1. Editorial Team
    Editorial Team
    2026-06-08T23:15:41+00:00Added an answer on June 8, 2026 at 11:15 pm

    Yes you can.

    You simply make a new Position object and overwrite the Position you like.

    var movedPosition = new SkeletonPoint
    {
        X = (float)(mouseJoint.Position.X - 0.4),
        Y = (float)(mouseJoint.Position.Y - 0.3)
    };
    
    var movedJoint = new Joint
    {
        Position = movedPosition
    };
    

    This is an example from an actual project where we wanted to correct the position of the hand to adjust the mouse without actually modifying the skeleton

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