Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8166843
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 6, 20262026-06-06T20:01:07+00:00 2026-06-06T20:01:07+00:00

I have a vector of pointers to class objects. These class objects invoke new

  • 0

I have a vector of pointers to class objects. These class objects invoke “new” as well to create an array.

I’m trying to avoid memory leaks, so I created a destructor which returns the object’s array back to freestore.

laboratory::~laboratory()
{
   delete Users;   // Users is an array from the heap
}

When I try to delete each element of the pointer vector, however, the program crashes:

for(int i = 0; i < vectorSize; i++)
    delete labVector[i];

Any help is much appreciated.

Edit: Pasted code here: http://pastie.org/4168453

Class and function definitions are below main(). Sorry for pasting it this way, I was using a header file and 2 source files.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-06T20:01:08+00:00Added an answer on June 6, 2026 at 8:01 pm
    delete Users;   // Users is an array from the heap
    

    Well then that’s wrong. Should be

    delete [] Users;
    

    Anything you new with [] gets a delete with [].

    On a side note; do you really need a vector of pointers here? It’s pretty darn rare to actually need that (though you see it a lot) and it completely negates the container’s ability to manage memory for you, requiring you to loop through and deallocate every element.

    vectors use dynamic memory behind the scenes for each element. You could us a vector of smart pointers or even a vector<vector<T>> (though, if performance is of the utmost concern, a jagged array may be a better choice. Don’t assume that though).

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a class with a vector of pointers to objects. I've introduced some
I have a vector for storing the pointers of all objects (created by new
I have a vector of pointers to a class. I need to call their
I have a vector of pointers to objects. I'd like to remove objects from
I have a vector of pointers to Mouse objects called 'mice'. I'm passing the
I have a class that has a vector of objects. What do I need
I have written a class (AbcdBase) which holds several static objects, these include maps
I have some vectors of class A objects: std::vector<A> *V1; std::vector<A> *V2; etc there
If I have thousands of struct or class objects in a vector, how to
I have a set of objects in a vector of pointers to their baseclass

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.